C1 B8 01 - KillCountUpdate (by server)
Is sent when
After the kill count of the character changed.
Causes the following actions on the client side
The client stores the kill count (0 resets it).
Structure
| Index | Length | Data Type | Value | Description |
|---|---|---|---|---|
| 0 | 1 | Byte | 0xC1 | Packet type |
| 1 | 1 | Byte | 5 | Packet header - length of the packet |
| 2 | 1 | Byte | 0xB8 | Packet header - packet type identifier |
| 3 | 1 | Byte | 0x01 | Packet header - sub packet type identifier |
| 4 | 1 | Byte | KillCount |