OpenMU

This project aims to create an easy to use, extendable and customizable server for a MMORPG called "MU Online".

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C1 B8 01 - KillCountUpdate (by server)

Is sent when

After the kill count of the character changed.

Causes the following actions on the client side

The client stores the kill count (0 resets it).

Structure

Index Length Data Type Value Description
0 1 Byte 0xC1 Packet type
1 1 Byte 5 Packet header - length of the packet
2 1 Byte 0xB8 Packet header - packet type identifier
3 1 Byte 0x01 Packet header - sub packet type identifier
4 1 Byte   KillCount