C1 B7 01 - FireCatapultRequest (by client)
Is sent when
A player wants to fire a catapult during the castle siege event.
Causes the following actions on the server side
The server fires the catapult.
Structure
Index | Length | Data Type | Value | Description |
---|---|---|---|---|
0 | 1 | Byte | 0xC1 | Packet type |
1 | 1 | Byte | 7 | Packet header - length of the packet |
2 | 1 | Byte | 0xB7 | Packet header - packet type identifier |
3 | 1 | Byte | 0x01 | Packet header - sub packet type identifier |
4 | 2 | ShortBigEndian | CatapultId | |
6 | 1 | Byte | TargetAreaIndex |