OpenMU

This project aims to create an easy to use, extendable and customizable server for a MMORPG called "MU Online".

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C1 B7 01 - FireCatapultRequest (by client)

Is sent when

A player wants to fire a catapult during the castle siege event.

Causes the following actions on the server side

The server fires the catapult.

Structure

Index Length Data Type Value Description
0 1 Byte 0xC1 Packet type
1 1 Byte 7 Packet header - length of the packet
2 1 Byte 0xB7 Packet header - packet type identifier
3 1 Byte 0x01 Packet header - sub packet type identifier
4 2 ShortBigEndian   CatapultId
6 1 Byte   TargetAreaIndex