OpenMU

This project aims to create an easy to use, extendable and customizable server for a MMORPG called "MU Online".

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C1 B7 01 - CastleSiegeMachineUseResult (by server)

Is sent when

After the player fired a siege machine (catapult).

Causes the following actions on the client side

The client shows the catapult animation toward the target area.

Structure

Index Length Data Type Value Description
0 1 Byte 0xC1 Packet type
1 1 Byte 10 Packet header - length of the packet
2 1 Byte 0xB7 Packet header - packet type identifier
3 1 Byte 0x01 Packet header - sub packet type identifier
4 1 Byte   Result
5 2 ShortBigEndian   NpcIndex
7 1 CastleSiegeMachineType   MachineType
8 1 Byte   TargetX
9 1 Byte   TargetY

CastleSiegeMachineType Enum

Defines the side-specific Castle Siege catapult type.

Value Name Description
1 Attack The attacking-side catapult.
2 Defense The defending-side catapult.