C1 B2 15 - CastleSiegeCrownAccessState (by server)
Is sent when
The server updates the access state of the castle crown during the siege.
Causes the following actions on the client side
The client updates the crown access state and accumulated time display.
Structure
| Index | Length | Data Type | Value | Description |
|---|---|---|---|---|
| 0 | 1 | Byte | 0xC1 | Packet type |
| 1 | 1 | Byte | 9 | Packet header - length of the packet |
| 2 | 1 | Byte | 0xB2 | Packet header - packet type identifier |
| 3 | 1 | Byte | 0x15 | Packet header - sub packet type identifier |
| 4 | 1 | CastleSiegeCrownAccessStateType | State | |
| 5 | 4 | IntegerLittleEndian | AccumulatedTimeMs |
CastleSiegeCrownAccessStateType Enum
Defines the result or progress state of a crown-access attempt.
| Value | Name | Description |
|---|---|---|
| 0 | Started | Crown registration has started. |
| 1 | Succeeded | Crown registration succeeded. |
| 2 | Failed | Crown registration failed. |
| 3 | OccupiedByOtherPlayer | Another player is accessing the crown. |
| 4 | OccupiedByOtherSide | A player from another siege side is accessing the crown. |