OpenMU

This project aims to create an easy to use, extendable and customizable server for a MMORPG called "MU Online".

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C1 B2 15 - CastleSiegeCrownAccessState (by server)

Is sent when

The server updates the access state of the castle crown during the siege.

Causes the following actions on the client side

The client updates the crown access state and accumulated time display.

Structure

Index Length Data Type Value Description
0 1 Byte 0xC1 Packet type
1 1 Byte 9 Packet header - length of the packet
2 1 Byte 0xB2 Packet header - packet type identifier
3 1 Byte 0x15 Packet header - sub packet type identifier
4 1 CastleSiegeCrownAccessStateType   State
5 4 IntegerLittleEndian   AccumulatedTimeMs

CastleSiegeCrownAccessStateType Enum

Defines the result or progress state of a crown-access attempt.

Value Name Description
0 Started Crown registration has started.
1 Succeeded Crown registration succeeded.
2 Failed Crown registration failed.
3 OccupiedByOtherPlayer Another player is accessing the crown.
4 OccupiedByOtherSide A player from another siege side is accessing the crown.