OpenMU

This project aims to create an easy to use, extendable and customizable server for a MMORPG called "MU Online".

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C1 A2 - LegacySetQuestStateResponse (by server)

Is sent when

As response to the set state request (C1A2).

Causes the following actions on the client side

The game client shows the new quest state.

Structure

Index Length Data Type Value Description
0 1 Byte 0xC1 Packet type
1 1 Byte 6 Packet header - length of the packet
2 1 Byte 0xA2 Packet header - packet type identifier
3 1 Byte   QuestIndex
4 1 Byte   Result; This value is 0 if successful. Otherwise, 0xFF or even other magic values.
5 1 Byte   NewState; This is the complete byte with the state of four quests within the same byte.