OpenMU

This project aims to create an easy to use, extendable and customizable server for a MMORPG called "MU Online".

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C1 A2 - LegacyQuestStateSetRequest (by client)

Is sent when

The player wants to change the state of a quest, e.g. to start or to finish a quest.

Causes the following actions on the server side

Depending on the requested new state, a response is sent back.

Structure

Index Length Data Type Value Description
0 1 Byte 0xC1 Packet type
1 1 Byte 5 Packet header - length of the packet
2 1 Byte 0xA2 Packet header - packet type identifier
3 1 Byte   QuestNumber
4 1 LegacyQuestState   NewState

LegacyQuestState Enum

The quest state for the legacy quest system.

Value Name Description
0 Undefined The state is undefined. This value is used when there is no quest defined for a specific index
1 Active The quest is active and in progress.
2 Complete The quest was completed.
3 Inactive The quest is inactive, that means it isn’t active and wasn’t completed yet.