C1 9A - BloodCastleEnterRequest (by client)
Is sent when
The player requests to enter the blood castle through the Archangel Messenger NPC.
Causes the following actions on the server side
The server checks if the player can enter the event and sends a response (Code 0x9A) back to the client. If it was successful, the character gets moved to the event map.
Structure
Index | Length | Data Type | Value | Description |
---|---|---|---|---|
0 | 1 | Byte | 0xC1 | Packet type |
1 | 1 | Byte | 5 | Packet header - length of the packet |
2 | 1 | Byte | 0x9A | Packet header - packet type identifier |
3 | 1 | Byte | CastleLevel; The level of the battle square. | |
4 | 1 | Byte | TicketItemInventoryIndex; The index of the ticket item in the inventory. Be aware, that the value is 12 higher than it should be - it makes no sense, but it is what it is… |