C1 93 - ChaosCastleScore (by server)
Is sent when
The chaos castle mini game ended and the score of the player is sent to the player.
Causes the following actions on the client side
The client shows the experience and the killed monsters and players.
Structure
| Index | Length | Data Type | Value | Description |
|---|---|---|---|---|
| 0 | 1 | Byte | 0xC1 | Packet type |
| 1 | 1 | Byte | 29 | Packet header - length of the packet |
| 2 | 1 | Byte | 0x93 | Packet header - packet type identifier |
| 3 | 1 | Boolean | Success; If the player won the chaos castle. | |
| 4 | 1 | Byte | 0xFE | Type; Identifies the chaos castle result. The client shares the code 0x93 with the MiniGameScoreTable and the BloodCastleScore and distinguishes them by this byte. |
| 5 | 10 | String | PlayerName | |
| 17 | 4 | IntegerLittleEndian | MonsterKillCount | |
| 21 | 4 | IntegerLittleEndian | BonusExperience | |
| 25 | 4 | IntegerLittleEndian | PlayerKillCount |