OpenMU

This project aims to create an easy to use, extendable and customizable server for a MMORPG called "MU Online".

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C1 93 - ChaosCastleScore (by server)

Is sent when

The chaos castle mini game ended and the score of the player is sent to the player.

Causes the following actions on the client side

The client shows the experience and the killed monsters and players.

Structure

Index Length Data Type Value Description
0 1 Byte 0xC1 Packet type
1 1 Byte 29 Packet header - length of the packet
2 1 Byte 0x93 Packet header - packet type identifier
3 1 Boolean   Success; If the player won the chaos castle.
4 1 Byte 0xFE Type; Identifies the chaos castle result. The client shares the code 0x93 with the MiniGameScoreTable and the BloodCastleScore and distinguishes them by this byte.
5 10 String   PlayerName
17 4 IntegerLittleEndian   MonsterKillCount
21 4 IntegerLittleEndian   BonusExperience
25 4 IntegerLittleEndian   PlayerKillCount