C1 92 - UpdateMiniGameState (by server)
Is sent when
The state of a mini game event is about to change in 30 seconds.
Causes the following actions on the client side
The client side shows a message about the changing state.
Structure
Index | Length | Data Type | Value | Description |
---|---|---|---|---|
0 | 1 | Byte | 0xC1 | Packet type |
1 | 1 | Byte | 4 | Packet header - length of the packet |
2 | 1 | Byte | 0x92 | Packet header - packet type identifier |
3 | 1 | MiniGameTypeState | State |
MiniGameTypeState Enum
The state of the mini games.
Value | Name | Description |
---|---|---|
0 | DevilSquareClosed | Is sent when the devil square is currently closed and will be opened. “You will enter Devil Square (x seconds from now)”. |
1 | DevilSquareOpened | Is sent when the devil square game is currently opened for entrance and closing for entrance. “The gate of Devil Square will close down in x seconds”. |
2 | DevilSquareRunning | Is sent when the devil square game is currently running and is about to end. “The gate of Devil Square is closing down (x seconds remaining)”. |
3 | BloodCastleClosed | The blood castle game is closed. “Blood Castle Closing (in x seconds)”. |
4 | BloodCastleOpened | The blood castle game is opened for entrance. “Blood Castle Infiltration (in x seconds)”. |
5 | BloodCastleEnding | The blood castle game is ending. “Blood Castle ends (in x seconds)”. |
6 | BloodCastleFinished | The blood castle game is finished. “Blood Castle Event shuts down (in x seconds)”. |
7 | BloodCastleCongratulations | The blood castle game was finished successfully. “Congratulations”. |
10 | ChaosCastleClosed | The chaos castle game is closed. “Chaos Castle Closing (in x seconds)”. |
11 | ChaosCastleOpened | The chaos castle game is opened for entrance. “Chaos Castle Penetration (in x seconds)”. |
12 | ChaosCastleEnding | The chaos castle game is ending. “Chaos Castle Event ends (in x seconds)”. |
13 | ChaosCastleFinished | The chaos castle game is finished. Chaos Castle Event shuts down (in x seconds)”. |