OpenMU

This project aims to create an easy to use, extendable and customizable server for a MMORPG called "MU Online".

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C1 92 - UpdateMiniGameState (by server)

Is sent when

The state of a mini game event is about to change in 30 seconds.

Causes the following actions on the client side

The client side shows a message about the changing state.

Structure

Index Length Data Type Value Description
0 1 Byte 0xC1 Packet type
1 1 Byte 4 Packet header - length of the packet
2 1 Byte 0x92 Packet header - packet type identifier
3 1 MiniGameTypeState   State

MiniGameTypeState Enum

The state of the mini games.

Value Name Description
0 DevilSquareClosed Is sent when the devil square is currently closed and will be opened. “You will enter Devil Square (x seconds from now)”.
1 DevilSquareOpened Is sent when the devil square game is currently opened for entrance and closing for entrance. “The gate of Devil Square will close down in x seconds”.
2 DevilSquareRunning Is sent when the devil square game is currently running and is about to end. “The gate of Devil Square is closing down (x seconds remaining)”.
3 BloodCastleClosed The blood castle game is closed. “Blood Castle Closing (in x seconds)”.
4 BloodCastleOpened The blood castle game is opened for entrance. “Blood Castle Infiltration (in x seconds)”.
5 BloodCastleEnding The blood castle game is ending. “Blood Castle ends (in x seconds)”.
6 BloodCastleFinished The blood castle game is finished. “Blood Castle Event shuts down (in x seconds)”.
7 BloodCastleCongratulations The blood castle game was finished successfully. “Congratulations”.
10 ChaosCastleClosed The chaos castle game is closed. “Chaos Castle Closing (in x seconds)”.
11 ChaosCastleOpened The chaos castle game is opened for entrance. “Chaos Castle Penetration (in x seconds)”.
12 ChaosCastleEnding The chaos castle game is ending. “Chaos Castle Event ends (in x seconds)”.
13 ChaosCastleFinished The chaos castle game is finished. Chaos Castle Event shuts down (in x seconds)”.
16 DoppelgangerEntranceClosing The entrance of the doppelganger event closes in 30 seconds. The client shows the countdown only on the doppelganger maps.
17 DoppelgangerStarting The doppelganger event starts in 30 seconds. The client shows the countdown only on the doppelganger maps.
18 DoppelgangerIceWalkerCountdown The ice walker has to be killed within 30 seconds. The client shows the countdown only on the doppelganger maps.
19 DoppelgangerEnding The doppelganger event ends in 30 seconds. The client shows the countdown only on the doppelganger maps.