C1 91 - MiniGameOpeningState (by server)
Is sent when
The player requests to get the current opening state of a mini game event, by clicking on an ticket item.
Causes the following actions on the client side
The opening state of the event (remaining entering time, etc.) is shown at the client.
Structure
Index | Length | Data Type | Value | Description |
---|---|---|---|---|
0 | 1 | Byte | 0xC1 | Packet type |
1 | 1 | Byte | 7 | Packet header - length of the packet |
2 | 1 | Byte | 0x91 | Packet header - packet type identifier |
3 | 1 | MiniGameType | GameType | |
4 | 1 | Byte | RemainingEnteringTimeMinutes | |
5 | 1 | Byte | UserCount | |
6 | 1 | Byte | RemainingEnteringTimeMinutesLow; Just used for Chaos Castle. In this case, this field contains the lower byte of the remaining minutes. For other event types, this field is not used. |
MiniGameType Enum
Defines the type of the mini game.
Value | Name | Description |
---|---|---|
0 | Undefined | Undefined mini game type. |
1 | DevilSquare | The devil square mini game. |
2 | BloodCastle | The blood castle mini game. |
3 | CursedTemple | The cursed temple mini game. |
4 | ChaosCastle | The chaos castle mini game. |
5 | IllusionTemple | The illusion temple mini game. |
6 | Doppelganger | The doppelgänger mini game. |