OpenMU

This project aims to create an easy to use, extendable and customizable server for a MMORPG called "MU Online".

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C1 88 - ItemCraftingPreviewExtended (by server)

Is sent when

After the items of the crafting dialog changed, e.g. at the chaos machine.

Causes the following actions on the client side

The game client shows the success rate and the price of the crafting which matches the items, as they are calculated by the server, instead of calculating them by itself.

Structure

Index Length Data Type Value Description
0 1 Byte 0xC1 Packet type
1 1 Byte 12 Packet header - length of the packet
2 1 Byte 0x88 Packet header - packet type identifier
3 1 Byte   MixType; The number of the crafting which matches the items, which is also sent by the client to execute it. 0, if the items don’t match any crafting.
4 1 Byte   SuccessRate; The success rate in percent, including the crafting bonus of the character.
8 4 IntegerLittleEndian   Price; The price in zen, without the tax of the chaos machine.