OpenMU

This project aims to create an easy to use, extendable and customizable server for a MMORPG called "MU Online".

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C1 69 - MonsterSkillAnimation (by server)

Is sent when

A monster performs a special skill, e.g. Selupan.

Causes the following actions on the client side

The client shows the animation of the monster skill.

Structure

Index Length Data Type Value Description
0 1 Byte 0xC1 Packet type
1 1 Byte 10 Packet header - length of the packet
2 1 Byte 0x69 Packet header - packet type identifier
3 2 ShortBigEndian   SkillNumber; The number of the monster skill of the client, e.g. 34 to 42 for the skills of Selupan.
6 2 ShortLittleEndian   AttackerId; The id of the monster. The field is aligned to 2 bytes, because the client structure is not packed.
8 2 ShortLittleEndian   TargetId; The id of the target. The highest bit is set, if the skill has been applied successfully.