C1 69 - MonsterSkillAnimation (by server)
Is sent when
A monster performs a special skill, e.g. Selupan.
Causes the following actions on the client side
The client shows the animation of the monster skill.
Structure
| Index | Length | Data Type | Value | Description |
|---|---|---|---|---|
| 0 | 1 | Byte | 0xC1 | Packet type |
| 1 | 1 | Byte | 10 | Packet header - length of the packet |
| 2 | 1 | Byte | 0x69 | Packet header - packet type identifier |
| 3 | 2 | ShortBigEndian | SkillNumber; The number of the monster skill of the client, e.g. 34 to 42 for the skills of Selupan. | |
| 6 | 2 | ShortLittleEndian | AttackerId; The id of the monster. The field is aligned to 2 bytes, because the client structure is not packed. | |
| 8 | 2 | ShortLittleEndian | TargetId; The id of the target. The highest bit is set, if the skill has been applied successfully. |