OpenMU

This project aims to create an easy to use, extendable and customizable server for a MMORPG called "MU Online".

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C1 48 - ShowEffect (by server)

Is sent when

After a player achieved or lost something.

Causes the following actions on the client side

An effect is shown for the affected player.

Structure

Index Length Data Type Value Description
0 1 Byte 0xC1 Packet type
1 1 Byte 6 Packet header - length of the packet
2 1 Byte 0x48 Packet header - packet type identifier
3 2 ShortBigEndian   PlayerId
5 1 EffectType   Effect

EffectType Enum

Defines the effect which is shown for the player.

Value Name Description
3 ShieldPotion The player gained shield by drinking a potion.
16 LevelUp A level up effect is shown for the player.
17 ShieldLost The players shield depleted.