OpenMU

This project aims to create an easy to use, extendable and customizable server for a MMORPG called "MU Online".

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C1 44 - PartyHealthUpdate (by server)

Is sent when

Periodically, when the health state of the party changed.

Causes the following actions on the client side

The party health list is updated.

Structure

Index Length Data Type Value Description
0 1 Byte 0xC1 Packet type
1 1 Byte   Packet header - length of the packet
2 1 Byte 0x44 Packet header - packet type identifier
3 1 Byte   Count
4 PartyMemberHealth.Length * Count Array of PartyMemberHealth   Members

PartyMemberHealth Structure

Health of a party member

Length: 1 Bytes

Index Length Data Type Value Description
0 4 bit Byte   Index
0 4 bit Byte   Value; A value from 0 to 10 about the health of a player. 10 means the current health is 100% of the maximum health.