OpenMU

This project aims to create an easy to use, extendable and customizable server for a MMORPG called "MU Online".

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C1 3F 2 - PlayerShopOpenSuccessful (by server)

Is sent when

After the player requested to open his shop and this request was successful.

Causes the following actions on the client side

The own player shop is shown as open.

Structure

Index Length Data Type Value Description
0 1 Byte 0xC1 Packet type
1 1 Byte 5 Packet header - length of the packet
2 1 Byte 0x3F Packet header - packet type identifier
3 1 Byte 0x2 Packet header - sub packet type identifier
4 1 Boolean true Success