C1 3C - TradeButtonStateChanged (by server)
Is sent when
After the trading partner checked or unchecked the trade accept button.
Causes the following actions on the client side
The game client updates the trade button state accordingly.
Structure
Index | Length | Data Type | Value | Description |
---|---|---|---|---|
0 | 1 | Byte | 0xC1 | Packet type |
1 | 1 | Byte | 4 | Packet header - length of the packet |
2 | 1 | Byte | 0x3C | Packet header - packet type identifier |
3 | 1 | TradeButtonState | State |
TradeButtonState Enum
Defines the state of the trade button.
Value | Name | Description |
---|---|---|
0 | Unchecked | Trade button is not pressed. It means that the trade is not yet accepted by the trader. |
1 | Checked | Trade Button is pressed. It means that the trade is accepted by the trader. |
2 | Red | This state is only sent to the client. After some seconds the client is changing back to normal Unchecked. |