OpenMU

This project aims to create an easy to use, extendable and customizable server for a MMORPG called "MU Online".

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C1 34 - ItemRepairResponse (by server)

Is sent when

After the player repaired an item.

Causes the following actions on the client side

If Money is not 0, the client sets the inventory money to this value and plays the repair sound.

Structure

Index Length Data Type Value Description
0 1 Byte 0xC1 Packet type
1 1 Byte 8 Packet header - length of the packet
2 1 Byte 0x34 Packet header - packet type identifier
4 4 IntegerLittleEndian   Money; The money of the player after the repair. 0 means the repair failed.