OpenMU

This project aims to create an easy to use, extendable and customizable server for a MMORPG called "MU Online".

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C1 32 - ItemBought (by server)

Is sent when

The request of buying an item from a player or npc was successful.

Causes the following actions on the client side

The bought item is added to the inventory.

Structure

Index Length Data Type Value Description
0 1 Byte 0xC1 Packet type
1 1 Byte   Packet header - length of the packet
2 1 Byte 0x32 Packet header - packet type identifier
3 1 Byte   InventorySlot
4   Binary   ItemData