OpenMU

This project aims to create an easy to use, extendable and customizable server for a MMORPG called "MU Online".

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C1 2D - EffectItemConsumption (by server)

Is sent when

The player requested to consume an item which gives a magic effect.

Causes the following actions on the client side

The client updates the user interface, it shows the remaining time at the effect icon.

Structure

Index Length Data Type Value Description
0 1 Byte 0xC1 Packet type
1 1 Byte 17 Packet header - length of the packet
2 1 Byte 0x2D Packet header - packet type identifier
4 1 EffectOrigin   Origin
6 1 EffectType   Type
8 1 EffectAction   Action
12 4 IntegerLittleEndian   RemainingSeconds
16 1 Byte   MagicEffectNumber

EffectOrigin Enum

Defines the origin of the effect.

Value Name Description
0 Undefined Not defined.
1 HalloweenAndCherryBlossomEvent Options of Halloween and Cherry Blossom Event items.
2 CashShopItem Options of cash shop items, like Seals.

EffectAction Enum

Defines the effect option.

Value Name Description
0 Add Effect is added.
1 Remove Effect is removed.
2 Replace Effect is removed, because its getting replaced.

EffectType Enum

Defines the kind of effect which was applied.

Value Name Description
1 AttackSpeed Attack speed increase.
2 Damage Damage increase.
3 Defense Defense increase.
4 MaximumHealth Maximum Health increase.
5 MaximumMana Maximum Mana increase.
6 ExperienceRate Experience rate increase.
7 DropRate Drop rate increase.
8 Sustenance Sustenance effect, means no experience is gained during this effect.
9 Strength Strength stat increase.
10 Agility Agility stat increase.
11 Vitality Vitality stat increase.
12 Energy Energy stat increase.
13 Leadership Leadership stat increase.
14 PhysicalDamage Physical damage increase.
15 WizardryDamage Wizardry damage increase.
16 Mobility Mobility increase.