OpenMU

This project aims to create an easy to use, extendable and customizable server for a MMORPG called "MU Online".

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C1 26 FE - MaximumHealthAndShield (by server)

Is sent when

When the maximum health changed, e.g. by adding stat points or changed items.

Causes the following actions on the client side

The health and shield bar is updated on the game client user interface.

Structure

Index Length Data Type Value Description
0 1 Byte 0xC1 Packet type
1 1 Byte 9 Packet header - length of the packet
2 1 Byte 0x26 Packet header - packet type identifier
3 1 Byte 0xFE Packet header - sub packet type identifier
4 2 ShortBigEndian   Health
7 2 ShortBigEndian   Shield