OpenMU

This project aims to create an easy to use, extendable and customizable server for a MMORPG called "MU Online".

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C1 1E - AreaSkill075 (by client)

Is sent when

A player is performing an skill which affects an area of the map.

Causes the following actions on the server side

It’s forwarded to all surrounding players, so that the animation is visible. In the original server implementation, no damage is done yet for attack skills - there are separate hit packets.

Structure

Index Length Data Type Value Description
0 1 Byte 0xC1 Packet type
1 1 Byte 7 Packet header - length of the packet
2 1 Byte 0x1E Packet header - packet type identifier
3 1 Byte   SkillIndex; The index of the skill in the skill list.
4 1 Byte   TargetX
5 1 Byte   TargetY
6 1 Byte   Rotation