OpenMU

This project aims to create an easy to use, extendable and customizable server for a MMORPG called "MU Online".

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C1 1D - AreaSkillHit075 (by client)

Is sent when

An area skill was performed and the client decided to hit one or more targets.

Causes the following actions on the server side

The server is calculating the damage and applying it to the targets. The attacker gets a response back with the caused damage.

Structure

Index Length Data Type Value Description
0 1 Byte 0xC1 Packet type
1 1 Byte   Packet header - length of the packet
2 1 Byte 0x1D Packet header - packet type identifier
3 1 Byte   SkillIndex; The index of the skill in the skill list.
4 1 Byte   TargetX
5 1 Byte   TargetY
6 1 Byte   TargetCount; The number of targets which are hit.
7 TargetData.Length * TargetCount Array of TargetData   Targets

TargetData Structure

Contains the data of the target

Length: 2 Bytes

Index Length Data Type Value Description
0 2 ShortBigEndian   TargetId