C1 1A - SkillTargetsAnimation (by server)
Is sent when
After a player used a skill which hits several targets at a position.
Causes the following actions on the client side
The client plays the skill animation of the player and the hit animation for each target.
Structure
| Index | Length | Data Type | Value | Description |
|---|---|---|---|---|
| 0 | 1 | Byte | 0xC1 | Packet type |
| 1 | 1 | Byte | Packet header - length of the packet | |
| 2 | 1 | Byte | 0x1A | Packet header - packet type identifier |
| 3 | 2 | ShortBigEndian | PlayerId | |
| 5 | 2 | ShortBigEndian | SkillId | |
| 7 | 1 | Byte | PositionX | |
| 8 | 1 | Byte | PositionY | |
| 9 | 1 | Byte | TargetCount | |
| 10 | SkillTarget.Length * TargetCount | Array of SkillTarget | Targets |
SkillTarget Structure
The id of a target which was hit by the skill.
Length: 2 Bytes
| Index | Length | Data Type | Value | Description |
|---|---|---|---|---|
| 0 | 2 | ShortBigEndian | TargetId |