OpenMU

This project aims to create an easy to use, extendable and customizable server for a MMORPG called "MU Online".

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C1 1A - SkillTargetsAnimation (by server)

Is sent when

After a player used a skill which hits several targets at a position.

Causes the following actions on the client side

The client plays the skill animation of the player and the hit animation for each target.

Structure

Index Length Data Type Value Description
0 1 Byte 0xC1 Packet type
1 1 Byte   Packet header - length of the packet
2 1 Byte 0x1A Packet header - packet type identifier
3 2 ShortBigEndian   PlayerId
5 2 ShortBigEndian   SkillId
7 1 Byte   PositionX
8 1 Byte   PositionY
9 1 Byte   TargetCount
10 SkillTarget.Length * TargetCount Array of SkillTarget   Targets

SkillTarget Structure

The id of a target which was hit by the skill.

Length: 2 Bytes

Index Length Data Type Value Description
0 2 ShortBigEndian   TargetId