OpenMU

This project aims to create an easy to use, extendable and customizable server for a MMORPG called "MU Online".

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C1 15 - ObjectMoved (by server)

Is sent when

An object in the observed scope (including the own player) moved instantly.

Causes the following actions on the client side

The position of the object is updated on client side.

Structure

Index Length Data Type Value Description
0 1 Byte 0xC1 Packet type
1 1 Byte 8 Packet header - length of the packet
2 1 Byte 0x15 Packet header - packet type identifier
2 1 Byte   HeaderCode
3 2 ShortBigEndian   ObjectId
5 1 Byte   PositionX
6 1 Byte   PositionY