OpenMU

This project aims to create an easy to use, extendable and customizable server for a MMORPG called "MU Online".

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C1 14 - MapObjectOutOfScope (by server)

Is sent when

One or more objects (player, npc, etc.) on the map got out of scope, e.g. when the own player moved away from it/them or the object itself moved.

Causes the following actions on the client side

The game client removes the objects from the game map.

Structure

Index Length Data Type Value Description
0 1 Byte 0xC1 Packet type
1 1 Byte   Packet header - length of the packet
2 1 Byte 0x14 Packet header - packet type identifier
3 1 Byte   ObjectCount
4 ObjectId.Length * ObjectCount Array of ObjectId   Objects

ObjectId Structure

Contains the id of a object.

Length: 2 Bytes

Index Length Data Type Value Description
0 2 ShortBigEndian   Id