OpenMU

This project aims to create an easy to use, extendable and customizable server for a MMORPG called "MU Online".

View on GitHub

C1 07 - MagicEffectStatus (by server)

Is sent when

A magic effect was added or removed to the own or another player.

Causes the following actions on the client side

The user interface updates itself. If it’s the effect of the own player, it’s shown as icon at the top of the interface.

Structure

Index Length Data Type Value Description
0 1 Byte 0xC1 Packet type
1 1 Byte 7 Packet header - length of the packet
2 1 Byte 0x07 Packet header - packet type identifier
3 1 Boolean   IsActive
4 2 ShortBigEndian   PlayerId
6 1 Byte   EffectId