OpenMU

This project aims to create an easy to use, extendable and customizable server for a MMORPG called "MU Online".

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C1 05 - KeepAlive (by client)

Is sent when

This packet is sent by the client in a fixed interval.

Causes the following actions on the server side

The server will keep the connection and chat room intact as long as the clients sends a message in a certain period of time.

Structure

Index Length Data Type Value Description
0 1 Byte 0xC1 Packet type
1 1 Byte 3 Packet header - length of the packet
2 1 Byte 0x05 Packet header - packet type identifier