OpenMU

This project aims to create an easy to use, extendable and customizable server for a MMORPG called "MU Online".

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C1 00 - Authenticate (by client)

Is sent when

This packet is sent by the client after it connected to the server, to authenticate itself.

Causes the following actions on the server side

The server will check the token. If it’s correct, the client gets added to the requested chat room.

Structure

Index Length Data Type Value Description
0 1 Byte 0xC1 Packet type
1 1 Byte 16 Packet header - length of the packet
2 1 Byte 0x00 Packet header - packet type identifier
4 2 ShortLittleEndian   RoomId
6 10 Binary   Token; A token (integer number), formatted as string and “encrypted” with the 3-byte XOR key (FC CF AB).